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-
- KEYMASTER INSTRUCTIONS
- ----------------------
-
- Table of Contents
-
- Section Page
- ------- ----
-
- A. Introducing Keymaster ................................1
- B. Getting around........................................2
- C. Getting ready for your first lesson...................4
- D. Taking a lesson.......................................5
- E. Measuring your progress..............................11
- F. Learning to type.....................................13
- G. Finger placement.....................................15
- H. Tips.................................................16
- I. Returning for more lessons...........................18
- J. QWERTY and Dvorak keyboards..........................19
- K. The Translator.......................................23
-
-
-
- F1 Help PgDn Next Page F3 Print Instructions F10 Back to Program
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- Instructions - Page 1
-
- A. Introducing Keymaster
-
- Keymaster introduces you to typing by touch, rather than by looking at the
- keyboard to find each key. Working at your ability level, you practice typing
- combinations of letters. Drill sessions alternate between speed and accuracy,
- so you don't sacrifice one for the other as you build your skill.
-
- The program measures your progress and reports on the letters you're learning,
- your speed rate, and your accuracy percentage. If you're making mistakes on
- certain letters, Keymaster customizes your drill sessions so you get more
- practice on those. Before you know it, the process is automatic--you've
- become a touch typist!
-
- Keymaster lets you switch between the well-known "QWERTY" keyboard (named
- after the first keys on the top row) and the revolutionary new Dvorak
- keyboard. Try out the Dvorak system. You can learn it faster and its
- designed to increase efficiency, speed, and accuracy. It's already attracting
- the attention of computer manufacturers. If you learn this system, you can
- use the Translator program to adapt your computer to the Dvorak keyboard.
-
-
-
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- Instructions - Page 2
-
- B. Getting around
-
- You need to learn only a few keystrokes to follow the instructions and use the
- Keymaster program:
-
- Instructions
-
- F3...........Print a copy of these instructions (or, later in the program,
- print a copy of your statistics). Make sure your printer is
- turned on and loaded with continuous feed paper.
-
- PgUp
- PgDn.........Move up and down a page at a time when you're viewing lesson
- statistics or reading instructions.
-
- HOME.........Move to the Table of Contents at the beginning of the
- instructions.
-
-
-
-
-
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- Instructions - Page 3
-
- Program
-
- F1...........Display a help screen at any time while you're using Keymaster.
- (Press the F1 key again to return to the program.)
-
- F2...........View instructions. When the table of contents appears, type the
- letter (on the left), or the page number (on the right) of the
- section you want to read. Press F10 to return to the program.
-
- ESC..........Return to the main menu from any other program screen (if you're
- working on a lesson, your statistics are saved).
-
- F10..........Continue to the next menu screen.
-
- TAB..........Move forward to next menu item.
-
- Translator
-
- ALT--Left Shift--ESC.....QWERTY keyboard
- ALT--Left Shift--TAB.....Dvorak keyboard
- ALT--Left Shift--CTRL....Dvorak keyboard with CTRL/ALT option
-
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- Instructions - Page 4
-
- C. Getting ready for your first lesson
-
- When the program has loaded into computer memory, the main menu appears.
- First enter your name and tell Keymaster what kind of lessons to prepare for
- you:
-
- Entering your name
-
- Type 3 and press the ENTER key to see the ADD NEW USER screen. There are
- spaces for the list of people using the program, but you're entering the first
- one. Respond to the prompt at the bottom of the screen by typing your name
- (as long as 20 characters). Press the TAB key.
-
- Choosing a keyboard and level
-
- Decide whether you want to use the QWERTY or the Dvorak keyboard. Type Q or D
- and press the TAB key. (See Section J for more information about the Dvorak
- system if it's new to you.)
-
- Enter your level as a touch typist: Beginner, Intermediate, or Advanced. If
- you've never typed by touch before, or if you're learning a new keyboard,
-
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- Instructions - Page 5
-
- choose beginner. If you have some experience, but your skills are rusty (and
- your speed is about 20 words per minute), choose intermediate. Advanced is
- for typists who want to drill to sharpen their skills. Type B, I, or A and
- press the F10 key.
-
- As soon as you've entered all this information, the message "Building your
- personal file" appears for a moment, and then you see your name on the roster
- beside the number 1. You're ready to begin a lesson. Press the ESC key to
- return to the main menu.
-
-
- D. Taking a lesson
-
- When the main menu appears on the screen, type 1 and press the ENTER key to
- begin your lesson. Keymaster asks you to choose a user from its list. If
- you're the only user on the roster (or if you're returning to a session), you
- see the number of your name displayed. Press the ENTER key. Keymaster
- welcomes you and explains how the program works.
-
- When you're ready to begin your lesson, press any key. The program screen
- appears section by section: first, you see the keyboard diagram at the top of
-
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- Instructions - Page 6
-
- the screen. Then the finger prompts appear below the keyboard, but only for a
- moment. They're replaced by a highlighted window giving you messages about
- your drill session.
-
- Keyboard diagram
-
- On the keyboard diagram at the top of the screen, the key positions are
- labeled according to the system you chose. If you have to check the placement
- of a letter, it's better to refer to this diagram than to look back at the
- computer keyboard.
-
- The window
-
- A highlighted window appears at the lower part of the screen with messages
- about each drill session. First you see the four letters that are your goal
- for this session. As you progress, Keymaster gives you two new letters and
- two familiar letters. If your scores show that you've learned some of them
- slowly, Keymaster repeats them.
-
- There are spaces for your results, and these spaces are filled in after each
- short drill session. You'll see your SCORE in words per minute (WPM) and the
-
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- Instructions - Page 7
-
- number of errors you made. You can compare this score with your best ACCURACY
- for the session (percent of letters typed correctly on first try) and your
- average accuracy for the session. Next, the program displays your best and
- average SPEED for the session.
-
- Hand placement
-
- Hold your fingers over the "home row" (the middle row of letters), leaving the
- two letters in the center (g and h on the QWERTY keyboard, or i and d on the
- Dvorak keyboard) uncovered. Find the four letters you're learning.
- Familiarize yourself with their locations before you start your lesson. When
- you're ready to drill, press the space bar with your right thumb.
-
- Letter combinations
-
- At the center of the screen is a line of short letter combinations or words,
- separated by spaces. This line is your assignment. Type exactly what you
- see: letters and spaces in the order they appear. The letters you type are
- printed after the > prompt:
-
- ease lass easel lease lea seal sale less
- >
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- Instructions - Page 8
-
- Your objective is to duplicate the line--sometimes emphasizing speed and
- sometimes accuracy, according to the note below the row of letters. When you
- finish, the line should look like this:
-
- ease lass easel lease lea seal sale less
- >ease lass easel lease lea seal sale less
-
- Speed and accuracy
-
- Keymaster drills you in speed and in accuracy. You need the balance of these
- two kinds of drill to build your skill. The exercises are slightly different
- to achieve this balance.
-
- When you see the notice on the screen that you're stressing accuracy, the
- message tells you to "get it right." This means that you should take as long
- as you need to copy the letters exactly. They're just nonsense letter
- combinations, and you'll probably find that it's hard to move too fast. If
- you make a mistake, the cursor doesn't move on. The error is highlighted.
- Try again--and again and again, if necessary--until you type the right letter.
- Only then can you move on.
-
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- Instructions - Page 9
-
- When you see the message "Stressing speed--keep going", you react differently.
- The program highlights a letter you typed incorrectly, but the cursor moves to
- the next letter. Try to ignore the mistake, and keep typing as fast as you
- can. We suggest you go fast enough to make several mistakes per line. At the
- bottom of the screen, you see a horizontal line that diminishes as you type
- the letters. The line marks your progress. If you've been drilling a while,
- and you forget whether you're working on speed or accuracy, just glance down
- at the bottom of the screen to see whether there's a speed bar.
-
- After you've completed a few sessions, you'll find the program using real
- words for speed drills. (On the QWERTY keyboard, when you've learned only a
- few letters, you'll only see syllables like "ja"). Your speed improves
- dramatically when you're working with real words.
-
- Finger prompts
-
- At the bottom of the screen, you see a diagram of ten fingers. When you
- drill, a finger moves to show you which one to use for the letter you're
- practicing, and the letter appears above it. An instant later, the letter
- flashes on the keyboard at the top of the screen. These hints help you find
- the letter without looking down at the computer's keyboard. Try to type the
-
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- Instructions - Page 10
-
- letter before the keyboard flashes and soon you'll be able to type the key
- even before the finger prompts.
-
- After you've built up speed, you'll notice some changes in the way the finger
- prompts flash on the screen. The split second before the finger prompts
- appear becomes shorter as your speed becomes faster. Eventually, you'll hit
- the key before the finger moves or the letter appears. When you reach 50 WPM,
- the finger prompts automatically stop, but they return if you drop back below
- 30 WPM.
-
-
- Results
-
- When you finish a line, Keymaster encourages you and tells you how you're
- doing by filling in the spaces for SCORE, SPEED, and ACCURACY. You review
- which letters you've just learned. When you surpass your previous high speed
- or accuracy, Keymaster congratulates you.
-
- From time to time, you see a notice of how many minutes you've been working.
- To make sure you take breaks occasionally, Keymaster interrupts you by
-
-
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- Instructions - Page 11
-
- displaying this message:
-
- You've been working hard and well.
- Stop a while and flex your fingers.
-
- Even if you wanted to ignore the message, the program won't go on. Your
- progress in both speed and accuracy diminishes unless you refresh yourself by
- getting away from the keyboard now and then. After a pause while Keymaster
- more thoroughly analyses your progress, you see a prompt to press the Space
- Bar to continue.
-
- End of the session
-
- After 20-30 minutes, you should end a session. Press the ESC key, and the
- program asks if you're sure. Type Y and press the ENTER key. Keymaster
- displays a message that it's updating your records while it stores all the
- statistics about your practice session, and you return to the main menu.
-
- E. Measuring your progress
-
- Choose option 2, "View Statistics," from the main menu to check your progress.
-
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- Instructions - Page 12
-
- A list of the people using Keymaster, with their keyboard choices and levels,
- appears on the screen. The program prompts you to select a user number. If
- you just finished a drill session, your number appears. To see your own
- results, press the ENTER key.
-
- Keymaster displays a summary of your results. You see how many sessions you
- completed, and how much time you spent on those sessions. (You also see how
- much of that time was spent typing.)
-
- Your best speed is displayed in words per minute, followed by your average
- speed for all sessions. Use these statistics to set your goal for your next
- practice session. Your accuracy appears in percent (number of keys typed
- correctly on the first try compared to number of keys typed). You see your
- best and your average scores.
-
- Keymaster shows the letters you typed the fastest and the slowest. This helps
- the program customize your lessons to drill you in the letters you need the
- most.
-
- You can press the ESC key to return to the main menu, or press the F3 key to
- print these results. If you'd like to see more details, press the F10 key.
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- Instructions - Page 13
-
- The program displays information about each of the practice sessions you
- completed: the number, date and length of each session, your speed, and your
- accuracy. You can see how the scores for each session affected your averages.
- It's a good way to get an overview of your progress.
-
- If you have more than one page of results, Keymaster displays the last page
- first (so that you see the most recent sessions). Press the PgUp key to see
- pages of earlier statistics. You can return to the statistics of the latest
- sessions by pressing the PgDn key.
-
- To return to the main menu, press the ESC key.
-
-
-
- F. Learning to type
-
- Your goal is to acquire a complex skill that involves your eyes and fingers
- working together automatically. It's similar to the way your eyes, hands, and
- feet work together when you drive a stick shift car. You're not consciously
- directing each of the movements, but you've learned to coordinate them all.
-
-
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- Instructions - Page 14
-
- In the first stages of learning to drive, you have to think about where the
- gears are. When you're learning to type, it takes time before you stop
- thinking about where the keys are.
-
- At first, you consciously think about the location of a key and then press it.
- This is when Keymaster emphasizes accuracy more than speed. Take all the time
- you need to strike the correct key.
-
- Next you acquire the magical ability to see a word and type its letters
- without conscious thought. Program practice sessions are aimed at helping you
- make the process automatic. It's hard to predict how long it will take you.
- Manual dexterity in other areas generally carries over to keyboard skills. You
- can help by frequent, short Keymaster practice sessions.
-
- Rapid all-finger touch typing is your goal. By this time, pressing the
- correct key has become an automatic response--your brain directs your fingers
- to press the keys as soon as you see the word. You don't have to think about
- it. At this stage, use Keymaster to improve your speed and accuracy.
-
-
-
-
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- Instructions - Page 15
-
- G. Finger placement
-
- On any keyboard, the middle row of letters is called the "home row." When you
- start work, your fingers rest lightly on the home row. The two letters at the
- center (GH on QWERTY, and ID on Dvorak) are uncovered. When you're typing,
- your index fingers stretch to cover those keys as well as the ones they're
- resting on. The following keyboard diagrams show which fingers to use on the
- keys.
- QWERTY
-
- \ Q \ W \ E \ R T \ Y U \ I \ O \ P
- \ \ \ \ \ \ \ \
- \ A \ S \ D \ F G \ H J \ K \ L \ :
- \ \ \ \ \ \ \ \
- \ Z \ X \ C \ V B \ N M \ , \ . \ /
-
- Imagine the keys aligned in slanted columns. The little finger of the left
- hand types Q, A, and Z. The left index finger types R, T, F, G, V, and B.
- The right index finger types Y, U, H, J, N, and M. Try this out on your
- keyboard, and you'll find the other fingers rest naturally on the keys in the
- diagram above.
-
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- Instructions - Page 16
-
- DVORAK
-
- \ ' \ , \ . \ P Y \ F G \ C \ R \ L
- \ \ \ \ \ \ \ \
- \ A \ O \ E \ U I \ D H \ T \ N \ S
- \ \ \ \ \ \ \ \
- \ ; \ Q \ J \ K X \ B M \ W \ V \ Z
-
- Again, imagine the keys aligned in slanted columns. The little finger of the
- left hand types the apostrophe, A, and the semi-colon. The left index finger
- types P, Y, U, I, K, and X. The right index finger types F, G, D, H, B, and
- M. Try this out on your keyboard, and you'll find the other fingers rest
- naturally on the keys in the diagram above.
-
-
-
- H. Tips
-
- From time to time, Keymaster forces you to take a break. You should stand up,
- stretch, and flex your fingers. You'll be refreshed when you return to work.
-
-
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- Instructions - Page 17
-
- Short, frequent sessions are best for learning. Use Keymaster every day for
- about 20 minutes (no more than 30 minutes at a time).
-
- When you're working on speed, Keymaster is counting your errors. Each time
- the letter you type isn't the same as the one above it, it counts as an error.
- If you're typing a line and you accidentally insert a letter, but then type
- the rest of the line correctly, Keymaster tallies up a large number of errors.
- It looks like this:
-
- else seal lease sale easel ease leas else lease
- >else seal lease saALE EASEL EASE LEAS ELSE LEAS
-
- The letters that count as errors aren't actually capitalized; instead they
- appear in high intensity. But this example shows you that even though the
- rest of the row is in the correct order, it's all considered wrong because one
- extra "a" is inserted in "sale."
-
- You can improve your score by pausing as soon as you see this type of error,
- and following the line exactly from the current cursor position. But
- remember, when you're working on speed, you should go fast enough to make
- several mistakes on each line.
-
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- Instructions - Page 18
-
- I. Returning for more lessons
-
- When you return for the second and later practice sessions, the procedure is
- slightly different from getting ready for your first lesson (Section C of
- these instructions).
-
- Starting your second lesson
-
- When the main menu appears, you can go right to option 1, "Begin lesson". The
- program displays a roster of all the users with their keyboard choices and
- levels. Type the number of your name and press the ENTER key. Keymaster
- loads your records. The lesson screen appears, and your practice session is
- under way.
-
- Adding other users
-
- When the main menu appears, type 3 and press the ENTER key. Enter the user's
- name, choice of keyboard, and appropriate typing level. Press the F10 key.
-
- You might want to list yourself twice--once for QWERTY and once for Dvorak, or
- on different skill levels. Keymaster keeps the statistics separate, as if you
-
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- Instructions - Page 19
-
- were two different users. Keymaster accommodates a maximum of ten users.
-
- Deleting users
-
- When you see the main menu, type 4 and press the ENTER key. You see the list
- of all the users, with their keyboard choices and skill levels. Type the
- number of the one you want to delete and press the ENTER key.
-
- Keymaster asks you to confirm your request by pressing the F10 key. If you
- decide not to delete that user, press the ESC key.
-
- Exiting from the main menu
-
- When you see the main menu, type E to exit from Keymaster and return to DOS.
-
-
-
- J. QWERTY and Dvorak keyboards
-
- The QWERTY keyboard, named after the first six keys of the top row of letters,
- is the current standard arrangement. Few people know that it was invented to
-
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- Instructions - Page 20
-
- slow typists down! In the 1870s, inventor Christopher Sholes found that his
- early mechanical typewriters jammed easily. He experimented and found that if
- he spread the most commonly used keys around the keyboard, he forced typists
- to slow down. This prevented the jamming. By the turn of the century, QWERTY
- had been adopted everywhere.
-
- By the 1980s, our needs have changed. We want to learn and to type as fast as
- we can, and we're not going to damage our computer keyboard as we build up
- speed.
-
- Foreseeing this change, the late August Dvorak invented a new keyboard
- arrangement to give typists several advantages:
-
- The home row
-
- The middle row of the QWERTY keyboard isn't much of a home--you can only write
- about 100 words using its letters! On the Dvorak keyboard, the home row keys
- combine to make more than 3,000 words.
-
-
-
-
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-
- Comfort
-
- With the letters on the QWERTY keyboard deliberately placed for awkwardness,
- it's not surprising that typing can be tiring. A professional keyboard
- operator's fingers travel about 19 miles a day. The Dvorak keyboard reduces
- the distance for the same text to just one mile. In studies, Dvorak keyboard
- users reported that they're less fatigued at the end of a day's work.
-
- Accuracy
-
- Since your fingers aren't reaching so often for the most frequently-used keys,
- you make fewer mistakes.
-
- Balance
-
- People say the QWERTY keyboard is for left-handers, since the left hand types
- over half the keys used in normal text. Take the word BASIC: four of its
- letters are on the left side of the keyboard. Speed and accuracy increase
- when the key load is balanced between your hands. On the Dvorak keyboard, all
- the vowels are on the left. You can't type any words using only the right
- hand, and there aren't many you can type with your left. The ideal is to
-
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- Instructions - Page 22
-
- alternate hands. Look at the word BASIC again: the hands alternate with each
- letter.
-
- As computers replace typewriters, the Dvorak keyboard will probably become a
- common option. Some computers are already equipped with an internal switch
- that lets you use the Dvorak layout. The American National Standards
- Institute has approved a Dvorak standard (ANSI X4.22-1983), so manufacturers
- can move forward with Dvorak keyboards.
-
- The following diagram shows the correspondence of QWERTY and Dvorak keys:
-
- QWERTY/Dvorak QWERTY/Dvorak QWERTY/Dvorak QWERTY/Dvorak
- ------------- ------------- ------------- -------------
- A A H D O R W ,
- B X I C P L X Q
- C J J H Q ' Y F
- D E K T R P Z ;
- E . L N S O ? Z
- F U M M T Y ; S
- G I N B U G . V
- V K , W
-
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-
- K. The Translator
-
- Using Dvorak on your computer
-
- It wouldn't make sense to learn the Dvorak keyboard if you had to resume using
- the QWERTY keyboard as soon as you left the Keymaster program. That's why
- Keymaster includes a small program called the Translator to convert your
- system to use Dvorak with other software. Your Dvorak keystrokes are
- "translated" so that the computer gets the right keyboard codes.
-
- You can switch back and forth between keyboards while the Translator is
- installed. The Translator remains in memory until you turn off the computer
- or press CTRL-ALT-DEL. Other users who prefer the QWERTY system aren't
- affected.
-
- Installing the Translator
-
- To install the Translator, insert your Keymaster diskette in Drive A and type:
-
- SSTRANS
-
-
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-
- You see this message on the screen:
-
- Installing Dvorak keyboard.
-
- Now your keys respond to the Dvorak layout.
-
- Choosing a keyboard
-
- When the Translator is installed, your keyboard defaults to the Dvorak layout.
- To switch to QWERTY, hold down the ALT key and the SHIFT key on the left side
- of the keyboard while you press the ESC key.
-
- To return to the Dvorak keyboard, hold down the ALT key and the left SHIFT key
- while you press the TAB key.
-
- While you're working in Dvorak, you can specify that any keys you strike while
- you're holding down the CTRL or ALT keys will have their QWERTY values. When
- would this option be useful? Suppose you're using a word processing program
- that moves the cursor to the end of the line when you press CTRL-Z. If you've
- gotten used to the location of that key for the function of that special key
-
-
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-
- combination, you might want it to remain the same. It won't affect your
- learning the Dvorak keyboard pattern.
-
- To choose this option, hold down the ALT key and the left SHIFT key and press
- the CTRL key.
-
- This table summarizes these choices:
-
- QWERTY keyboard...........................ALT--Left Shift--ESC
- Dvorak keyboard...........................ALT--Left Shift--TAB
- Dvorak keyboard with CTRL/ALT option......ALT--Left Shift--CTRL
-
- Troubleshooting
-
- The Translator works with almost all your software programs. The reasons for
- the few exceptions are listed below, with some suggestions for possible ways
- to correct the problem.
-
- The Translator uses only a small part of your computer's memory: about 600
- bytes. If you have a program that uses ALL the available memory, you can't
- use the Translator.
-
- F1 Help PgDn Next Page PgUp Prev Page F3 Print Instr F10 Back to Program
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- Instructions - Page 26
-
- Some copy-protected programs run only if you insert the program diskette in
- your computer and then press CTRL-ALT-DEL or turn the computer on. You can't
- use the Translator with these programs. You can tell if your program is one
- of them by booting DOS, inserting the program diskette in Drive A, and typing:
-
- DIR
-
- If you see illegible characters on the screen, assume that you can't use the
- Translator with that program.
-
- If you have to copy DOS to a diskette to run a copy-protected program, that
- program has a readable directory, and usually an AUTOEXEC.BAT file on the
- diskette. Try following these steps to run the Translator:
-
- o Insert your DOS diskette and turn on your computer or press CTRL-ALT-DEL.
-
- o Insert the Keymaster diskette and type:
-
- SSTRANS
-
-
-
- F1 Help PgDn Next Page PgUp Prev Page F3 Print Instr F10 Back to Program
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- Instructions - Page 27
-
- o Remove your Keymaster diskette and insert the program diskette. Type:
-
- AUTOEXEC
-
- You can't use the Translator with programs that don't use PC-DOS. Some few
- programs read and interpret the keyboard codes themselves, usually into
- QWERTY. So, Dvorak disappears while they are running. The Translator can use
- a software interrupt to emulate the keyboard read for a Dvorak keystroke.
-
- The Translator works with most other keyboard enhancers as long as you load
- the Translator BEFORE the other enhancer.
-
-
-
-
- END OF INSTRUCTIONS
-
-
-
-
-
-
- F1 Help PgUp Previous Page F3 Print Instructions F10 Back to Program
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